Real Testing Skills for Virtual Worlds

We teach practical AR and VR quality assurance because headset adoption isn't slowing down. Our autumn 2025 program shows you how to catch motion sickness triggers, optimize frame rates, and document spatial audio bugs that actually matter to players.

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VR headset testing environment with professional quality assurance setup

How We Actually Structure This

Most QA courses skip the weird parts of virtual reality testing. We don't. You'll work with builds that crash, controllers that drift, and tracking systems that lose their minds.

Hands-on VR testing session with multiple headset configurations

Hardware Reality Check

You need to understand Quest 3, PSVR2, and PC-based systems because each one breaks differently. We rotate through actual devices so you know what 72Hz feels like compared to 120Hz.

Technical analysis of VR performance metrics and optimization workflows

Performance Testing Methods

Frame drops cause nausea. Period. You'll learn to use profiling tools, identify rendering bottlenecks, and write reports that developers can act on without confusion.

Documentation process for VR bug tracking and quality assurance workflows

Documentation That Works

Screenshots don't capture spatial issues. We teach video capture techniques, reproduction steps for edge cases, and how to explain a hand-tracking glitch without sounding vague.

Lead instructor reviewing VR quality assurance procedures with testing equipment
12+

Who Actually Teaches This Stuff

Our lead instructor spent four years testing VR titles for studios you've heard of. She's dealt with everything from haptic feedback timing issues to locomotion systems that made half the test team sick.

The program runs over 12 weeks starting September 2025. You'll spend real time in headsets, not just watching slide presentations about immersive experiences.

  • Weekly hands-on sessions with current VR development builds
  • Direct feedback on your test reports from working QA professionals
  • Access to multiple headset platforms and testing environments
  • Portfolio projects you can show potential employers
About Our Approach

What the September Session Covers

The program launches in mid-September 2025 and runs through early December. Each phase builds on what you learned the week before. No fluff modules about "the future of XR" without practical application.

1

Weeks 1-3: Platform Foundations

Getting comfortable with headsets, understanding refresh rates, learning what causes simulation sickness. You'll test simple experiences and start building your vocabulary for spatial issues.

2

Weeks 4-7: Technical Testing Skills

Performance profiling, memory management, asset optimization. This is where you learn to use the actual tools developers use and communicate findings clearly.

3

Weeks 8-10: Real Project Testing

We provide access to in-development VR games and applications. You'll work through full test cycles, write comprehensive reports, and deal with ambiguous requirements.

4

Weeks 11-12: Portfolio and Placement Prep

Building your portfolio, interview preparation, understanding studio workflows. We connect you with Slovakia-based and remote opportunities but can't guarantee placement.